Conor Keogh

Technical Artist

Astroturf (2020)

Software: Adobe Premiere Pro, Photoshop, Unreal Engine 4, Cinema 4D

Blending Cinema 4D, Megascans, and Unreal Engine 4, I achieved a hyperrealistic real-time render.

Motion tracked camera imported from Cinema 4D into an Unreal Engine 4 ray traced scene displaying grass, flowers, logs & a football. (audio from phone camera recording).

Above is a video I recorded on my phone camera. The purple dots show individual points of tracking created in cinema 4D. These data points can be exported in FBX format, enabling seamless integration into any 3D software environment.

This video features the previously mentioned purple points, now displayed in dynamic green, red, and blue hues. It highlights a 3D camera within the Cinema 4D scene, revealing the recorded camera movement path (black dots).