Conor Keogh

Technical Artist

Render Target Parallax Deformation

Software: Adobe Premiere Pro, Photoshop, Substance 3D Designer, Maya, Unreal Engine 5, Cinema 4D, Blender

Snow trail imprinted by sphere rolling along a planes surface created in UE5.

Video of glowing orange sphere rolling through snow leaving an imprinted trail behind itself (falling snow created in niagara).

Media on left is game view, media on right is a real time view of the render target texture which is using POM with a normal map render target fed into the height map. This method can also be combined with run time virtual textures and landscapes.

Snow sparkles controlled by directional light angle.

The atmosphere sun light vector & vertex normal world space node were multiplied with screen position & textures at different scales to create this effect.